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Civ 5 ww2 mods
Civ 5 ww2 mods









civ 5 ww2 mods

Since you cant build a spaceship, scientific victory isn't an option, but having a high science can make you win Timed game from score and progressivly increase your Gold and Culture output when researching the Future Tech.Note: If there is an update then resubscribe to the mod to install it.A repeating technology that will increase your score and give +1 Culture and +1 Gold in your Capital each time it is researched. The Future Tech concept has been renamed to 'Progress' and transfered to Atomic age.Units : an improved version of standard Artillery has been introduced and is available when researching Rocketry, to compensate the removal of 'Rocket Artillery'.

civ 5 ww2 mods

  • Units : 'Rocket Artillery', 'Mobile SAM' and 'Helicopter Gunship' have been moved to the next era.
  • Techonology : 'Computers' and Appolo project have been moved to the next era.
  • Added a WW2 Theme to the mod by changing and balancing the final unit set and technology available:.
  • (Also affect all unique Barracks and Walls like Krepost, Ikanda or Wall of Babylon)
  • Building 'flavor' have been adjusted for 'Barracks' and 'Walls' to add espionage flavor, so the AI will also use them as counter-espionage buildings.
  • 'Barracks' and 'Walls' now also act as a counter-espionage building by reducing enemy spy stealing rate by 10% each.(Also affect all unique Barracks and Walls like Krepost, Ikanda or Wall of Babylon).
  • Espionage is available at Medieval age and you get also all vanilla spies (total 5 for the game).
  • No civ restriction is applied to the player, but i strongly recommend picking a civilization that fit in this era So when an AI is set on random, or when you dont go through advanced setup, Ai will always pick a civ that fit this era.
  • AI Civilizations choices have been restricted to civilization that have their unique unit in Atomic Age or fit in historically, allowing much more diversity for Warfare with unique units fighting each other.
  • If 'Time' Victory has been selected, then after the 1500 turn, the date will fit perfectly with the historical end of the Atomic Age.
  • Dates increments have been adjusted so that when you reach Atomic Age, the date will increment much slower since its the final age (like Future Age in normal games).
  • Also, some adjustment have been made to the tree to transfert some of the fonctionalities that would have been locked otherwise.
  • Tech tree wont progress after Atomic Age (so you wont reach other Eras).










  • Civ 5 ww2 mods