

Scrakes are slightly resistant to handguns and shotguns, but are neutral to every other type of ballistic weaponry. The Scrake will take 400% damage when directly hit by an RPG. Scrake has a unique weakness to the RPG-7's ballistic impact damage. Scrakes greatly resist multiple forms of damage, and they have only one weakness. Resistances and Weaknesses Damage Resistance Once enraged Scrake will retain this condition for the rest of its life.

When enraged Scrake gains ability to sprint.

Rage (sprint) begin when HP (of either body or head) at: Normal - 50%, Hard - 75%, Suicidal - 75%, HOE - 90%. Normal - 50%, Hard / Suicidal - 75%, HOE - 90%įor comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s. Normal - 1 / Hard - 1 / Suicidal - 1 / HOE - 1 Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. Scrakes will never stop sprinting until they are killed. This threshold is 50% on Normal, 75% on Hard and Suicidal, and 90% on Hell on Earth. Scrakes will only sprint when their overall health drops below a certain threshold, determined by difficulty.

Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.The base damage value further modified by the difficulty-specific multipliers. Scrakes have their base health value scaled accordingly to the number of players in the game.Īttacks Melee ("gutbuster" attack intervals) Damage the Trapper to break the beam early.For kill reward calculations read Dosh Mechanics. project would have been started while he was still the CEO of the company.įor the Airship map, Ringmaster Lockheart claims that the Summer Sideshow version of the E.D.A.R.s are his own clockwork automatons, gone rogue during a zed attack.Īlso known as the Boomer E.D.A.R., they are equipped with shoulder-mounted rocket launchers.Įquipped with twin blasters to fire pulses at the players.Ĭapable of locking a player in place with a concentrated beam for 2.5 seconds. This suggests the Patriarch may have had something to do with their appearance, as he has been known to steal and repurpose Horzine tech in the past. Despite not being zeds, they can spawn along with them and only come after the players.
